Darren S
ClioSport Club Member
I've put over a dozen hours into this old-skool dungeon-crawler already - and it's much, much better than its predecessor.
The first game, imo - was too difficult for the sake of it. Some of the puzzles were so difficult as to be totally abstract and bizarre - that it made progress tiresome and actually quite boring. As all good sequels should do - they improve on the original concept - adding more content and gameplay to the overall package.
That's not to say that LoG2 is a pushover. Newcomers to the genre might be put off with how brutal the game can be at times. You start the game with four washed-up prisoners on a beach and you have a stick as your sole piece of equipment. That's it. Nothing else.
What it does offer (and brilliantly, imo) is the situation where a point in the game is a little too difficult - which you can leave, complete another area of the map - and then come back to. It's done in such a way that is very reminiscent of the old Amiga RPG type games and I can fully believe that the developers wanted to capture that essence of FTL's Dungeon Master as best they could.
The screenshots don't really do the game much justice - it's actually beautiful to look at in a pseudo 3D way. And while movement is restricted to the four directions and strafing - the mouse can be used to look in full 360 view.
If you're after an RPG with more substance to it than shiny appearance (Skyrim - I'm pointing at you here) - then LoG2 is a great alternative. It's something you can pickup - have a quick 20mins on and then save. Alternatively, you can put hours into it at anyone time. It's rewarding and egg's you on to just get that Heavy Weapon skill increased by one point - or clear out that cellar of zombies to reach the treasure at the back.
Definitely recommended.....
The first game, imo - was too difficult for the sake of it. Some of the puzzles were so difficult as to be totally abstract and bizarre - that it made progress tiresome and actually quite boring. As all good sequels should do - they improve on the original concept - adding more content and gameplay to the overall package.
That's not to say that LoG2 is a pushover. Newcomers to the genre might be put off with how brutal the game can be at times. You start the game with four washed-up prisoners on a beach and you have a stick as your sole piece of equipment. That's it. Nothing else.
What it does offer (and brilliantly, imo) is the situation where a point in the game is a little too difficult - which you can leave, complete another area of the map - and then come back to. It's done in such a way that is very reminiscent of the old Amiga RPG type games and I can fully believe that the developers wanted to capture that essence of FTL's Dungeon Master as best they could.
The screenshots don't really do the game much justice - it's actually beautiful to look at in a pseudo 3D way. And while movement is restricted to the four directions and strafing - the mouse can be used to look in full 360 view.
If you're after an RPG with more substance to it than shiny appearance (Skyrim - I'm pointing at you here) - then LoG2 is a great alternative. It's something you can pickup - have a quick 20mins on and then save. Alternatively, you can put hours into it at anyone time. It's rewarding and egg's you on to just get that Heavy Weapon skill increased by one point - or clear out that cellar of zombies to reach the treasure at the back.
Definitely recommended.....
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