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[PC/PS3/XB360] Battlefield 3 Official Thread



  Mk2 ph1 clio
Just so you know.. On consoles the "host" isn't the person tht owns the server and has no control over it ending. To make it private it has to be empty first
 
Playing with a mate and with voice comms they're actually pretty good fun. Love the helicopter one.

They're not much more than a diversion though. As soon as I had unlocked the G3 I never touched them again.
 

Ray Gin

ClioSport Club Member
  Cupra Leon & Impreza
Worth it for the SG553, not so much for the other ones. Personally I'd get the L85 assault rifle unlocked asap (can't remember what assignment it is) as its by far the best assault rifle in the game, imo.
 
  UR R26R.5, VW Golf R
Worth it for the SG553, not so much for the other ones. Personally I'd get the L85 assault rifle unlocked asap (can't remember what assignment it is) as its by far the best assault rifle in the game, imo.

I think it's the unlock after the FAMAS. It's not great at close range but has pretty much zero recoil so for mid-range and long range it's like a laser. In burst mode and all things considered, yeah it's arguably the best assault rifle in the game, alongside the M16.
 

Ray Gin

ClioSport Club Member
  Cupra Leon & Impreza
I think it's the unlock after the FAMAS. It's not great at close range but has pretty much zero recoil so for mid-range and long range it's like a laser. In burst mode and all things considered, yeah it's arguably the best assault rifle in the game, alongside the M16.

Just checked, you're right, the assignment after the FAMAS. 100 kills with an assault rifle, 20 kills with underslung grenade launcher, win 5 rounds of SQDM.

Agree on the L85, I love it! Couldn't quite gel with the M16 for some reason...never seemed to get many kills with it, yet every other death I get is by an M16! Lol.
 
  Mk2 ph1 clio
People don't realise how good the Helicopter Co-op mission is to get your flying skills up... It handles exactly the same and the rocket pods fire exactly the same .. #protip
 

Ray Gin

ClioSport Club Member
  Cupra Leon & Impreza
Been on fire today, all Rush games were 300 tickets, got 67 kills just defending the first two MCOMs on Metro (outside ones)! Then a few games of 80/90 kills with 20/30 deaths followed by my last game on Grand Bazaar, 116 kills 41 deaths. Was playing against two level 100s too, raped them :cool:
 

Ay Ay Ron

ClioSport Club Member
Started playing CO-OP today. There helicopter one would be good if the guy piloting didn't decide to try swooping down on the enemies lol.

Done 4 missions now with a few people, need to have a go in the chopper as pilot i think, hopefully get a few more points.

On another note, spotted this on twitter about the next update.

DICE just announced a brand new Battlefield 3 patch, scheduled for release on June 4 and 5 on consoles and PC. The patch will fix a number of issues, including the famousM26 DART glitch, reduced suppression, improvements ot the F35 jet, colorblind addition, and more. The patch will be released for both the PC, PlayStation 3, and Xbox 360, on June 4 or 5, depending on platform. Head on after the break for the full patch changelog.
[h=3]Vehicle related changes[/h]
  • Tweaked the F35 handling to more closely resemble that of the SU35.
  • Jet and helicopter ECM Jammer should now deflect missiles more reliably when it is active.
  • Fixed an issue where vehicles wouldn’t spawn if their intended space was occupied by a deployable gadget. The vehicle will now spawn as intended and the gadget will be destroyed in the process.
  • Fixed AA missiles not doing damage to vehicles moving at very high speeds.
  • Reduced the direct damage from unguided Javelins to require better side hits for a 1 hit disable. This was previously too forgiving and easy to accomplish.
  • Removed the direct damage from aircraft launched guided missiles. Players will need to have laser designated targets for full effectiveness.
  • Adjusted the helicopter rockets to their original prepatch damage value against armored vehicles. This is a reduction; a revert of a knock on effect that was introduced accidentally.
  • Fixed the US Tank Guided Shell doing the reverse damage values when guided and unguided.
  • Adjusted the M224 mortar damage against vehicles. Some tweaks and adjustments in a previous update accidentally increased its effectiveness greater than intended.
  • Increased the range on the AA guns so they can reach vehicles hovering at the maximum height in select maps.
  • Replaced the VDV buggy on Gulf of Oman (Back to Karkand) with the DPV buggy for both teams at the City flag.
  • Fixed a bug where some vehicle unlocks were still enabled after the player left the vehicle.
[h=3]Soldier and gadget related changes[/h]
  • Reduced the inaccuracy added when in suppression. There is still an enhanced suppression compared to the initial state in the game, but the effect is now less than it was in the last patch.
  • Reduced input lag for gamepads/joysticks on all platforms. Aiming as a soldier when using a gamepad or joystick should now be more responsive.
  • Tweaked the deploy times on gadgets to be faster to deploy in high stress combat situations.
  • Greatly improved the responsiveness when deploying a bipod when going prone and shortly after moving. The bipod deploy should no longer abort if the player deploys the bipod immediately after stopping.
  • Fixed bug where you couldn’t deploy the mortar anywhere on Grand Bazaar.
  • When changing the accessories of a weapon in the Customize screen, the weapon previously selected in the Deploy screen will now automatically be selected when entering the Accessories screen.
  • Increased the effectiveness of the Aim Assist at close range. Testing in Close Quarters proved our current assist to be inadequate in tight quarters. This is a global change, and will improve the effectiveness of Aim Assist for all modes and maps. Aim Assist over distance is still significantly less effective. This is console only, as Aim Assist is not present on PC. If you prefer, you can also turn it off on console.
  • Players will now spawn on the Radio Beacon looking in the same direction the Beacon is facing. The Beacon always faces in the direction the player is facing when it is planted. Previously the Beacon’s direction had no impact on the player’s spawn direction.
  • The Spawn Preview camera on the Spawn Beacon has been updated to better reflect the direction the player will be looking when he spawns.
  • 40mm smoke now stays longer again.
  • Tweaked some tracers on sniper rounds to have better visibility at range (the tracers are smaller).
  • Tweaked the flashlight so it is less blinding at the edge of the screen.
  • Fixed bug where you couldn’t pick up your deployed gadgets after being revived.
[h=3]Weapons related changes[/h]
  • Fixed a bug where Heavy Barrels and Underslung Shotguns could be over powered. (This is the so called M26 dart issue)
  • All semi-automatic sniper rifles now properly have shorter range when using a suppressor.
  • The L96 now properly shoots where the iron sights are aimed. The position was previously offset.
  • The SKS now has the proper damage values when using a suppressor. The damage was previously too low at close range.
  • Slightly reduced the suppression effect of SKS rounds.
  • Decreased the long range damage of the SKS to highlight its close to medium range role.
  • Slightly decreased the foregrip aimed accuracy penalty on the M4A1 to bring it in line with other guns.
  • Slightly increased the foregrip aimed accuracy penalty on the SCAR-H to bring it in line with other guns.
  • Reduced some of the vertical recoil and zoomed accuracy penalties added to the FAMAS in the previous update.
  • F2000 foregrip accuracy penalty reduced and recoil reduction bonus increased.
  • AEK971 foregrip recoil reduction bonus increased.
  • SG553 foregrip recoil reduction bonus increased.
  • FAMAS foregrip recoil reduction bonus increased.
  • Fixed the M416’s M26 with Flechettes not having a name in the kill log.
  • Fixed so all clip based LMGs have Extended Mags as an available unlock.
  • All semi-automatic shotguns now fire at 220rpm. There was previously simply a small difference between them, whereas now they have different pellet counts instead of rates of fire.
  • Improved the recoil and accuracy of the M26 to match the 870.
  • Reduced the impact suppression has on shotguns. Shotguns are still affected by Suppression but it should no longer significantly impact their accuracy from the hip as it previously did.
  • The 870’s pump speed has been increased slightly from 0.55 seconds to 0.48 seconds. The empty reload time for the 870 has also been reduced slightly.
  • Improved the accuracy of aimed shotguns when on the move.
  • The Saiga’s recoil has been reduced.
  • The M1014 now fires 10 projectiles. The other semi auto shotguns have 9 pellets, and since the M1014 has a lower mag size and a slower reload it now fires 10 pellets to give it some edge.
  • The USAS-12 now fires 7 projectiles.
  • The MK3A1 now fires 8 projectiles.
  • Fixed so the weapon’s fire mode is saved between spawns.
[h=3]Miscellaneous changes[/h]
  • Added colorblind option for consoles.
  • Added colorblind icon for squad leader (all formats).
  • Added the option for console server admins to show a symbol in the server browser signifying custom rules are in effect.
  • Fixed an issue where footsteps couldn’t be heard behind you.
  • Fixed so that the arming of an M-COM station will not be cancelled if you look at a dropped weapon.
  • Fixed exploit where you could teleport to the AA gun on carriers by firing an EOD bot at its door.
  • Fixed co-op ammo HUD not showing on first enter.
  • Fixed so you get prompted if you really want to switch team when pressing the Switch team button.
  • Fixed so that Assignments are being correctly sorted on the My Soldier\Assignments screen.
  • Fixed issue with commorose not working on soldiers in vehicles (PC).
  • Added blinking capture point icons in the 3D HUD, and added blinking neutral icons in objectives bar.
  • Composed a more informative error message for when a console player attempts to rent a server in a location where there are currently no servers available.
  • Fix for dog tag icons in the My Soldier/Assignments screen appearing slightly stretched.
  • Fixed some tracers appearing behind the soldier or vehicle that fired them.
  • Potential random audio crash fix.
 

Cookie

ClioSport Club Member
I want the premium thing. So bad. Look at all the explosions.

I also want Battlelog to be back online so I can actually f**king play BF3 :/
 

Gavin.

ClioSport Club Member
Video has been taken down already :(

Battlefield_3_Premium_13384001752925.jpg
 
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Cookie

ClioSport Club Member
Seems to be up for PC now. Signed up for the BF Premium thing, 39.99. Apparently I can play the Close Quarters stuff now

Haven't played any of the Karkand stuff before either, so that'll be fun.
 

ChrisR

ClioSport Club Member
I'll probably sign up for it (PS3). The amount of time spent playing so far all for the £35 odd quid I paid for it is still cheap per hour so another £40 or so isn't too bad I guess.
 
  Nimbus Megane R26
got premium for pc and the new maps aint out until 12th june but new weapon assignments are active, iv got them all already :)
 

Ray Gin

ClioSport Club Member
  Cupra Leon & Impreza
Looks awesome.Getting pissed off with this game. They've ruined it by letting noobs buy every unlock. Got blown up by 2 noobs with c4 yesterday, level 7 and level 11....shouldn't even have c4 at that rank, lol.Seems a lot of players have went premium also. I'll be going premium purely for the spas12 :eek:
 
  UR R26R.5, VW Golf R
Looks awesome.Getting pissed off with this game. They've ruined it by letting noobs buy every unlock. Got blown up by 2 noobs with c4 yesterday, level 7 and level 11....shouldn't even have c4 at that rank, lol.Seems a lot of players have went premium also. I'll be going premium purely for the spas12 :eek:

I unlocked C4 at about rank 2 or 3 mate, IIRC. You get that really early on.
 

Ray Gin

ClioSport Club Member
  Cupra Leon & Impreza
I unlocked C4 at about rank 2 or 3 mate, IIRC. You get that really early on.

Oh really? Didn't know that. :eek: I still think its spoilt the fun really, being able to just buy every unlock. Fair enough for those who have ranked up and just want to buy the tedious upgrades/weapons etc. But people totally new to the game buying every single unlock is just annoying lol.
 


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