Aye but they made the vehicles way OP and fucked up the map design so there was nowhere near enough cover or indoor spaces.
Kinda made the class system moot when no-one had a chance when a vehicle shows up
Plus, on the console there were more actions than buttons on the controller, so the whole thing played odd.
The cardinal sin they made was to give the vehicles unlimited ammo.
Again, BF2142 incorporated some very clever pros & cons into the vehicle pool, some 18 years ago. It seems as the iterations of BF move forward - they forget some of the mechanics that made that title in particular, so good.
The walkers - one for each side. One was slightly bulkier than the other, and trickier to take down. The other smaller, but with more exposed weak points. One had unlimited ammo for the main gun, but limited ammo for the top gunner and the other walker, vice versa - meaning that trips to ammo drops or calling them in from the commander as a drop were important. Commander mode too? Used to be a purely playable option for someone with an iPad if so needed. That got culled too?
One side's tank was a traditional type with a 360 degree turret and a separate top gunner. The other, was a hover tank and with a fixed barrel facing forward, meaning that the entire tank had to be moved to face the enemy. Yet hovering allowed that tank to strafe left and right - something that was impossible in the other tank.
There were numerous, clever features that made BF2142 great. Yet over time these have been watered down or lost completely for the mundane push of trinkets and endless 'skins'.
They really have lost their way.