Ok got a question regarding this,
Basically just finishing of a game project for uni and have went back and added in an explosion animation (its a shooting game) anyway i have also added in a blend/fade out effect so that the explosion fades out in background then sprite respawns.
Problem is i currently have all contained within "on mouse up" so the fade out effect is happening that quickly that you cannot even see the explosion. Currently just referencing it to ".blend" funition
Trying to figure out is there away i could delay the blend by 1-2 seconds or even set it to gradually fade out from 0-100%.
Any help appreciated.
May find out later as got a lecture 4-5 and shall be asking. Its probably something simple.
Basically just finishing of a game project for uni and have went back and added in an explosion animation (its a shooting game) anyway i have also added in a blend/fade out effect so that the explosion fades out in background then sprite respawns.
Problem is i currently have all contained within "on mouse up" so the fade out effect is happening that quickly that you cannot even see the explosion. Currently just referencing it to ".blend" funition
Trying to figure out is there away i could delay the blend by 1-2 seconds or even set it to gradually fade out from 0-100%.
Any help appreciated.
May find out later as got a lecture 4-5 and shall be asking. Its probably something simple.