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Thread: Dead Island

  1. #61
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    Re: Dead Island

    Bought this today - It's like a cross between Far Cry 2, Left 4 Dead, Borderlands & Fallout 3.

    I'm really enjoying it - it's completely utterly fecking mental at times, and there are a fair few annoying bits about it though. Good though.

  2. #62
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    Re: Dead Island

    Quote Originally Posted by bollo View Post
    Bought this today - It's like a cross between Far Cry 2, Left 4 Dead, Borderlands & Fallout 3.

    I'm really enjoying it - it's completely utterly fecking mental at times, and there are a fair few annoying bits about it though. Good though.
    Snap.

    Bought today and the above sums it up very well.

    Been having a dabble on co-op with my mate and it's a great laugh, ended up just going off on a random drive for about 2 hours, completely forgetting about the quests.

  3. #63
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    Re: Dead Island

    Done a few co-op missions today, it's quite a good game.

    Very L4D2 vs. Dead Rising, which is what I wanted.

    I'll purely be playing co-op, so not sure if this will make much difference to achievements etc, but so far I like it.

  4. #64
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    Re: Dead Island

    Got this today, im finding quite enjoyable

  5. #65
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    Re: Dead Island

    Anyone who prefers their zombie killing as in L4D2 (like me) might be a bit put off by this. After all, L4D2 is an FPS and this is an RPG first and foremost. I really, really disliked Borderlands as it was simply a hollowed-out RPG with an FPS structure. Dead Island is much the same, but it has caught my attention more.

    As others, coop is where it's at. However, without immediate friends, this is also its worst aspect. In L4D2, even when teaming up with three complete strangers - you had a set mission and series of levels to complete. People joined, people left. But more often than not, they stayed until the end. In this, people are coming and going in minute intervals, sometimes less. It makes for a very fragmented and frustrating progress indeed and ultimately makes me switch back to single player and ignore all the join requests. Like I said however, with three mates who you know well, that would be a different playing experience entirely.

    The rate at which the weapons degrade is a little silly - even with the 'upgrades' to make them more tougher through slaughtering zombies. It also makes the cardinal sin of RPG leveling - by that - all the opponents (ala Borderlands) are within a Level or two of the Level that you're currently on. Stupid, annoying and irritating at the same time. That beach area that I was at not two minutes ago had Level 2 zombies on it. Now they are suddenly Level 4 now because I am? Lazy, lazy programming. I'm all up for maintaining a challenge and pitting you against opposition that isn't a walkover. But every now and then there should be a sprinkling of weaker adversaries - ones that allow you in an instant to see how far you've progressed in the game and increased your stats/abilities accordingly. One of the very few RPGs of recent times that I've seen do this has been Titan Quest : Immortal Throne. It's great to reflect on how Level 1 enemies could prove tough at the very start of the game. Yet when you return at Level 26 and get surrounded by a horde of them, they prove to be little more than a nuisance.

    That said, Dead Island is good. I'd give it 7/10 overall - probably 8/10 when played in as part of a decent quartet.

    D.

  6. #66
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    Re: Dead Island

    been playing it a while now good fun but seems to keep crashing when i join multiplayer

  7. #67
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    Re: Dead Island

    Quote Originally Posted by RyanG View Post
    been playing it a while now good fun but seems to keep crashing when i join multiplayer
    Mine doesn't crash, but keeps saying "Unable to connect at this time". But after a few tries it lets me join a mate's room.

  8. #68
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    Re: Dead Island

    What's the crack with the juice pickup from the two petrol stations? I've chucked in two packs from each petrol station into the back of the truck - dumped all four boxes at head honcho's feet - and all he says is "Have you checked both stations"?

    Does anyone know if the reliability of the weapons gets any better? It's bloody frustrating having to go back and repair the fecking things again and again....

    D.

  9. #69
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    Re: Dead Island

    Darren - did you put the juice in the garage? there are two spots on the floor on the far right. Stupidly hard to spot - but they are there.

    Stumped me too.

    The weapons are shiz. Although it does look good when my baseball bat (forget the actual name of it - blue named one) is so battered and bloodied it looks more like a broomstick than a baseball bat.

    I waited what seemed like forever to get hold of a gun, and when I finally do - they're utter donkey dick.

    Still enjoying it though.

  10. #70
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    Yeh the juice one got me too.

    I'm up to 45%, skill level 20 now, only doing co-op with 2 mates, so limited when we all agree to go on.

    Got a few guns and a stun gun. There's one level with a mounted machine gun which gets some serious kills.

    Enjoying it.





    Excuse the phone shots.

  11. #71
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    Re: Dead Island

    Quote Originally Posted by bollo View Post
    Darren - did you put the juice in the garage? there are two spots on the floor on the far right. Stupidly hard to spot - but they are there.

    Stumped me too.

    The weapons are shiz. Although it does look good when my baseball bat (forget the actual name of it - blue named one) is so battered and bloodied it looks more like a broomstick than a baseball bat.

    I waited what seemed like forever to get hold of a gun, and when I finally do - they're utter donkey dick.

    Still enjoying it though.
    Quote Originally Posted by C.J View Post
    Yeh the juice one got me too.

    I'm up to 45%, skill level 20 now, only doing co-op with 2 mates, so limited when we all agree to go on.

    Got a few guns and a stun gun. There's one level with a mounted machine gun which gets some serious kills.

    Enjoying it.





    Excuse the phone shots.
    Cheers bollo - thanks for the tip!

    The weapons degrade rate is really getting to me now. So much so that when you actually get to an objective, you've 'blunted' two, maybe even three of your primary weapons and have several harder zombie thugs to take on. It's stupid - it really is. Especially pissing about to repair the bloody things. Grrrr.

    It's like playing a great FPS where the gun you're carrying can only hold two rounds and you have to leg it all the way back to base to collect more ammo. I don't know what the hell the game designers were thinking in letting it pass as bad as it currently is. Weapons degrade with use. Fine. But some of the feeble ones are knackered after 10-12 hits - making them pretty much pointless. I agree, the clue is in the name of the weapon - but even ones with a high resilience break down far too quickly. Made even worse by the auto-leveling of opposition which means that a similar level zombie to yourself takes 6-8 hits to put down properly. So a weapon can take on two to three zombies before failing? Rofl.

    Crazy.

    D.

  12. #72
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    Re: Dead Island

    Weapon deterioration is annoying me too aswell. Even after you've spent $$ upgrading them it's pointless. And the guns are crap on the "boss" zombies.

  13. #73
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    Re: Dead Island

    am level 32 now lol. chinese bladewoman ftw lol

  14. #74
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    Re: Dead Island

    Quote Originally Posted by JonnyK View Post
    am level 32 now lol. chinese bladewoman ftw lol
    I almost picked her at the start. Ended up picking 'ard black geezah instead. Still makes me laugh when a zombie gets hold off you and he says "get the f**k off me"

    D.

  15. #75
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    Re: Dead Island

    Ok,
    So I just murdered Mugambe's wife and daughter in two of the most stupidly small rooms in computer game history
    - and now I can't get back - I've got a load of s**tty weapons and keep getting hounded by tw*tty zombies. A kick in the face won't suffice.

    Balls.

    Who is this chinese blade woman?? - oh ignore me - I'm stupid; you mean one of the other characters don't you?

    I'm level 20 and I've had enough of it now - this had the potential to be epic. It just falls pretty far short. Unfortunately. Tempted to trade in for Resistance 3 tomorrow...
    Last edited by jam.; 14-09-2011 at 22:49. Reason: L0lz!!>?! :D !?@!11111

  16. #76
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    Re: Dead Island

    Upgrading weapons improves durability. I think it's really, really good. Up to 52% of the story and it's one of the best games I've played for a while!

  17. #77
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    Quote Originally Posted by chriscummins7 View Post
    Upgrading weapons improves durability. I think it's really, really good. Up to 52% of the story and it's one of the best games I've played for a while!
    I'm also up to 52% but I haven't played it since unfortunately - I found *spoiler* the sewers *spoiler* far too repetitive

  18. #78
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    Re: Dead Island

    ^ Worst spoiler tags ever?

    Did a few more last night, up to 55%. Still on Act 2, but have gone back to the beach to do some of the side missions to gain XP to level up.

  19. #79
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    Re: Dead Island

    Yeah I love how you can just go back and do more stuff. The amount of weapon mods, and different category of weapon (green, blue, purple and orange) make the game really deep and playable. I have a toxic axe that does like 600 damage.

    I've just got through the sewers... did anyone else find the orange skull thing?

  20. #80
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    Re: Dead Island

    They really nailed the lighting in this, I wouldn't say it's even comparable to L4D 2. The only comparison is the fact it has zombies.

    Finding blue prints for weapons is a little frustrating and so far I've only managed to make a bat with nails.

    Also, with mates it's a scream. Play on your own and it gets boring in 5 minutes.

 

 
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